sprite.frag

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#version 450

layout(set = 1, binding = 0) uniform sampler2D tex_sampler;

layout(location = 0) in vec2 tex_uv;
layout(location = 1) in vec4 hint_colour;

layout(location = 0) out vec4 colour;

void main() {
    colour = texture(tex_sampler , tex_uv) * hint_colour;
}