renderer.engine.cpp
1 2 3 4 5 6 7 8 9 | #include <planet/telemetry/counter.hpp> #include <planet/telemetry/rate.hpp> #include <planet/vk/engine/renderer.hpp> #include <algorithm> #include <cstring> using namespace std::literals; |
planet::vk::engine::renderer
15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 | planet::vk::engine::renderer::renderer(engine::app &a) : app{a}, screen_space{ affine::transform2d{} .scale(2.0f / app.window.width(), -2.0f / app.window.height()) .translate({-1.0f, 1.0f})}, logical_vulkan_space{affine::transform2d{}.scale( app.window.height() / app.window.width(), 1.0f)}, viewport_buffer{ buffer<coordinate_space>{ app.device.startup_memory, 1u, VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT}, buffer<coordinate_space>{ app.device.startup_memory, 1u, VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT}, buffer<coordinate_space>{ app.device.startup_memory, 1u, VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT}}, viewport_mapping{ viewport_buffer[0].map(), viewport_buffer[1].map(), viewport_buffer[2].map()} { for (auto &mapping : viewport_mapping) { std::memcpy(mapping.get(), &coordinates, sizeof(coordinate_space)); } for (std::size_t index{}; auto const &vpb : viewport_buffer) { VkDescriptorBufferInfo info{}; info.buffer = vpb.get(); info.offset = 0; info.range = sizeof(coordinate_space); VkWriteDescriptorSet set{}; set.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET; set.dstSet = ubo_sets[index]; set.dstBinding = 0; set.dstArrayElement = 0; set.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER; set.descriptorCount = 1; set.pBufferInfo = &info; vkUpdateDescriptorSets(app.device.get(), 1, &set, 0, nullptr); ++index; } } planet::vk::engine::renderer::~renderer() { |
Because images can be in flight when we're destructed, we have to wait for them
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New image count", images, detail::error(result), loc); } namespace { planet::telemetry::real_time_rate c_fence_wait{ "planet_vk_engine_renderer_fence_wait", 500ms}; planet::telemetry::real_time_rate c_acquire_wait{ "planet_vk_engine_renderer_acquire_next_image_wait", 500ms}; } felspar::coro::task<std::size_t> planet::vk::engine::renderer::start(VkClearValue const colour) { constexpr auto wait_time = 5ms; // Wait for the previous version of this frame number to finish while (not fence[current_frame].is_ready()) { c_fence_wait.tick(); co_await app.sdl.io.sleep(wait_time); } // Get an image from the swap chain image_index = 0; while (true) { auto result = vkAcquireNextImageKHR( app.device.get(), swap_chain.get(), {}, img_avail_semaphore[current_frame].get(), VK_NULL_HANDLE, &image_index); if (result == VK_TIMEOUT or result == VK_NOT_READY) { c_acquire_wait.tick(); co_await app.sdl.io.sleep(wait_time); } else if ( result == VK_ERROR_OUT_OF_DATE_KHR or result == VK_SUBOPTIMAL_KHR) { recreate_swap_chain(result); } else if (result == VK_SUCCESS) { break; } else { planet::vk::worked(result); } } // We need to wait for the image before we can run the commands to draw // to it, and signal the render finished one when we're done fence[current_frame].reset(); // Resume any processing waiting for the frames to cycle around for (auto h : render_cycle_coroutines.front()) { h.resume(); } render_cycle_coroutines.front().clear(); std::rotate( render_cycle_coroutines.begin(), render_cycle_coroutines.begin() + 1, render_cycle_coroutines.end()); for (auto h : pre_start_coroutines) { h.resume(); } pre_start_coroutines.clear(); // Start to record command buffers auto &cb = command_buffers[current_frame]; vkResetCommandBuffer(cb.get(), {}); VkCommandBufferBeginInfo begin_info = {}; begin_info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO; planet::vk::worked(vkBeginCommandBuffer(cb.get(), &begin_info)); VkRenderPassBeginInfo render_pass_info = {}; render_pass_info.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO; render_pass_info.renderPass = render_pass.get(); render_pass_info.framebuffer = swap_chain.frame_buffers.at(image_index).get(); render_pass_info.renderArea.offset.x = 0; render_pass_info.renderArea.offset.y = 0; render_pass_info.renderArea.extent = swap_chain.extents; std::array<VkClearValue, 2> clear_values{ colour, {.depthStencil = {0.0f, 0}}}; render_pass_info.clearValueCount = clear_values.size(); render_pass_info.pClearValues = clear_values.data(); vkCmdBeginRenderPass( cb.get(), &render_pass_info, VK_SUBPASS_CONTENTS_INLINE); VkViewport viewport = {}; viewport.x = 0.0f; viewport.y = app.window.height(); viewport.width = app.window.width(); viewport.height = -app.window.height(); viewport.minDepth = 0.0f; viewport.maxDepth = 1.0f; vkCmdSetViewport(cb.get(), 0, 1, &viewport); std::memcpy( viewport_mapping[current_frame].get(), &coordinates, sizeof(coordinate_space)); app.baseplate.start_frame_reset(); co_return current_frame; } auto planet::vk::engine::renderer::bind(planet::vk::graphics_pipeline &pl) -> planet::vk::engine::render_parameters { auto &cb = command_buffers[current_frame]; vkCmdBindPipeline(cb.get(), VK_PIPELINE_BIND_POINT_GRAPHICS, pl.get()); vkCmdBindDescriptorSets( cb.get(), VK_PIPELINE_BIND_POINT_GRAPHICS, pl.layout.get(), 0, 1, &ubo_sets[current_frame], 0, nullptr); return {*this, cb, current_frame}; } namespace { planet::telemetry::counter frame_count{ "planet_vk_engine_renderer_frame_count"}; planet::telemetry::real_time_rate frame_rate{ "planet_vk_engine_renderer_frame_rate", 500ms}; } void planet::vk::engine::renderer::submit_and_present() { auto &cb = command_buffers[current_frame]; vkCmdEndRenderPass(cb.get()); planet::vk::worked(vkEndCommandBuffer(cb.get())); std::array<VkSemaphore, 1> const wait_semaphores = { img_avail_semaphore[current_frame].get()}; std::array<VkSemaphore, 1> const signal_semaphores = { render_finished_semaphore[current_frame].get()}; std::array<VkPipelineStageFlags, 1> const wait_stages = { VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT}; std::array command_buffer{cb.get()}; VkSubmitInfo submit_info = {}; submit_info.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO; submit_info.waitSemaphoreCount = wait_semaphores.size(); submit_info.pWaitSemaphores = wait_semaphores.data(); submit_info.pWaitDstStageMask = wait_stages.data(); submit_info.commandBufferCount = command_buffer.size(); submit_info.pCommandBuffers = command_buffer.data(); submit_info.signalSemaphoreCount = signal_semaphores.size(); submit_info.pSignalSemaphores = signal_semaphores.data(); planet::vk::worked(vkQueueSubmit( app.device.graphics_queue, 1, &submit_info, fence[current_frame].get())); // Finally, present the updated image in the swap chain std::array<VkSwapchainKHR, 1> present_chain = {swap_chain.get()}; VkPresentInfoKHR present_info = {}; present_info.sType = VK_STRUCTURE_TYPE_PRESENT_INFO_KHR; present_info.waitSemaphoreCount = signal_semaphores.size(); present_info.pWaitSemaphores = signal_semaphores.data(); present_info.swapchainCount = present_chain.size(); present_info.pSwapchains = present_chain.data(); present_info.pImageIndices = &image_index; auto const presented = vkQueuePresentKHR(app.device.present_queue, &present_info); if (presented == VK_ERROR_OUT_OF_DATE_KHR) { recreate_swap_chain(presented); } else { worked(presented); } current_frame = (current_frame + 1) % max_frames_in_flight; ++frame_count; frame_rate.tick(); } |
planet::vk::engine::renderer::render_cycle_awaitable
325 326 327 328 329 330 331 332 333 334 335 336 337 338 | planet::vk::engine::renderer::render_cycle_awaitable::~render_cycle_awaitable() { if (mine) { for (auto &frame : renderer.render_cycle_coroutines) { std::erase(frame, mine); } } } void planet::vk::engine::renderer::render_cycle_awaitable::await_suspend( felspar::coro::coroutine_handle<> h) { mine = h; renderer.render_cycle_coroutines.back().push_back(h); } |
planet::vk::engine::renderer::render_prestart_awaitable
344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 | planet::vk::engine::renderer::render_prestart_awaitable:: ~render_prestart_awaitable() { if (mine) { std::erase(renderer.pre_start_coroutines, mine); } } void planet::vk::engine::renderer::render_prestart_awaitable::await_suspend( felspar::coro::coroutine_handle<> h) { mine = h; renderer.pre_start_coroutines.push_back(h); } std::size_t planet::vk::engine::renderer::render_prestart_awaitable::await_resume() const noexcept { return renderer.current_frame; } |
planet::vk::engine
367 368 369 | planet::vk::graphics_pipeline planet::vk::engine::create_graphics_pipeline( graphics_pipeline_parameters parameters) { auto &app = parameters.app; |
Shaders
372 373 374 375 376 377 378 379 380 381 | planet::vk::shader_module vertex_shader_module{ app.device, app.asset_manager.file_data(parameters.vertex_shader)}; planet::vk::shader_module fragment_shader_module{ app.device, app.asset_manager.file_data(parameters.fragment_shader)}; std::array shader_stages{ vertex_shader_module.shader_stage_info( VK_SHADER_STAGE_VERTEX_BIT, "main"), fragment_shader_module.shader_stage_info( VK_SHADER_STAGE_FRAGMENT_BIT, "main")}; |
Vertex bindings and attributes
384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 | VkPipelineVertexInputStateCreateInfo vertex_input_info = {}; vertex_input_info.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO; vertex_input_info.vertexBindingDescriptionCount = parameters.binding_descriptions.size(); vertex_input_info.pVertexBindingDescriptions = parameters.binding_descriptions.data(); vertex_input_info.vertexAttributeDescriptionCount = parameters.attribute_descriptions.size(); vertex_input_info.pVertexAttributeDescriptions = parameters.attribute_descriptions.data(); // Primitive type VkPipelineInputAssemblyStateCreateInfo input_assembly = {}; input_assembly.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO; input_assembly.topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST; input_assembly.primitiveRestartEnable = VK_FALSE; // Viewport config VkViewport viewport = {}; viewport.x = 0.0f; viewport.y = app.window.height(); viewport.width = app.window.width(); viewport.height = -app.window.height(); viewport.minDepth = 0.0f; viewport.maxDepth = 1.0f; planet::log::debug( "Viewport", viewport.x, viewport.y, viewport.width, viewport.height); // Scissor rect config VkRect2D scissor = {}; scissor.offset.x = 0; scissor.offset.y = 0; scissor.extent = parameters.extents; VkPipelineViewportStateCreateInfo viewport_state_info = {}; viewport_state_info.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO; viewport_state_info.viewportCount = 1; viewport_state_info.pViewports = &viewport; viewport_state_info.scissorCount = 1; viewport_state_info.pScissors = &scissor; // Set up dynamic state static auto constexpr dynamic_states = std::array{VK_DYNAMIC_STATE_VIEWPORT}; VkPipelineDynamicStateCreateInfo pipleline_dynamic_states{ .sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO, .pNext = nullptr, .flags = {}, .dynamicStateCount = dynamic_states.size(), .pDynamicStates = dynamic_states.data()}; VkPipelineRasterizationStateCreateInfo rasterizer_info = {}; rasterizer_info.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO; rasterizer_info.depthClampEnable = VK_FALSE; rasterizer_info.rasterizerDiscardEnable = VK_FALSE; rasterizer_info.polygonMode = VK_POLYGON_MODE_FILL; rasterizer_info.lineWidth = 1.f; rasterizer_info.cullMode = VK_CULL_MODE_BACK_BIT; rasterizer_info.frontFace = VK_FRONT_FACE_CLOCKWISE; rasterizer_info.depthBiasEnable = VK_FALSE; VkPipelineMultisampleStateCreateInfo multisampling = {}; multisampling.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO; multisampling.sampleShadingEnable = VK_FALSE; multisampling.rasterizationSamples = app.instance.gpu().msaa_samples; VkPipelineColorBlendAttachmentState blend_state = {}; blend_state.blendEnable = VK_TRUE; blend_state.colorWriteMask = VK_COLOR_COMPONENT_R_BIT | VK_COLOR_COMPONENT_G_BIT | VK_COLOR_COMPONENT_B_BIT | VK_COLOR_COMPONENT_A_BIT; blend_state.srcColorBlendFactor = VK_BLEND_FACTOR_SRC_ALPHA; blend_state.colorBlendOp = VK_BLEND_OP_ADD; blend_state.srcAlphaBlendFactor = VK_BLEND_FACTOR_SRC_ALPHA; blend_state.alphaBlendOp = VK_BLEND_OP_ADD; switch (parameters.blend_mode) { case blend_mode::none: blend_state.blendEnable = VK_FALSE; break; case blend_mode::multiply: blend_state.dstColorBlendFactor = VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA; blend_state.dstAlphaBlendFactor = VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA; break; case blend_mode::add: blend_state.dstColorBlendFactor = VK_BLEND_FACTOR_ONE; blend_state.dstAlphaBlendFactor = VK_BLEND_FACTOR_ONE; break; } VkPipelineColorBlendStateCreateInfo blend_info = {}; blend_info.sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO; blend_info.logicOpEnable = VK_FALSE; blend_info.attachmentCount = 1; blend_info.pAttachments = &blend_state; VkPipelineDepthStencilStateCreateInfo depth_stencil{}; depth_stencil.sType = VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO; depth_stencil.depthTestEnable = VK_TRUE; depth_stencil.depthWriteEnable = VK_TRUE; depth_stencil.depthCompareOp = VK_COMPARE_OP_GREATER_OR_EQUAL; depth_stencil.depthBoundsTestEnable = VK_FALSE; depth_stencil.stencilTestEnable = VK_FALSE; VkGraphicsPipelineCreateInfo graphics_pipeline_info = {}; graphics_pipeline_info.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO; graphics_pipeline_info.stageCount = shader_stages.size(); graphics_pipeline_info.pStages = shader_stages.data(); graphics_pipeline_info.pVertexInputState = &vertex_input_info; graphics_pipeline_info.pInputAssemblyState = &input_assembly; graphics_pipeline_info.pViewportState = &viewport_state_info; graphics_pipeline_info.pRasterizationState = &rasterizer_info; graphics_pipeline_info.pMultisampleState = &multisampling; graphics_pipeline_info.pDepthStencilState = &depth_stencil; graphics_pipeline_info.pColorBlendState = &blend_info; graphics_pipeline_info.pDynamicState = &pipleline_dynamic_states; graphics_pipeline_info.subpass = parameters.sub_pass; return planet::vk::graphics_pipeline{ app.device, graphics_pipeline_info, parameters.render_pass, std::move(parameters.pipeline_layout)}; } |