init.hpp
1 2 3 4 | #pragma once namespace planet::sdl { |
Conventions taken from the machine the game is run on
Not part of the engine's interface: a game gets this by starting the
engine, so it sits beside the init that calls it, where the tests over
it can still reach it.
Write dates and times the way this machine writes them
15 | void use_system_time_conventions(); |
Called by init, after which a date shows as 04/08/26 where the day
leads and 08/04/2026 10:42:34 AM where the month does.
A locale named in the environment is the one taken up, including when it
names C. SDL is asked only when the environment says nothing — which is
how a macOS application launched from the Finder is started, leaving the
C library nothing to go on where SDL still knows to ask the platform.
Only LC_TIME is handed over: dates are what is wanted, where the
numeric conventions would change how the C library reads and writes every
number in the process.
A machine that says nothing anywhere keeps the C conventions, which are
still a readable date and time, so this logs rather than refusing to
start.
35 | } |