shader_module.hpp
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24 | #pragma once
#include <planet/vk/helpers.hpp>
namespace planet::vk {
class device;
class shader_module final {
using handle_type =
device_handle<VkShaderModule, vkDestroyShaderModule>;
handle_type handle;
std::vector<std::byte> spirv;
public:
shader_module(vk::device &, std::vector<std::byte>);
device_view device;
VkShaderModule get() const noexcept { return handle.get(); }
|
Fill in the structure from the shader module
| VkPipelineShaderStageCreateInfo
shader_stage_info(VkShaderStageFlagBits, char const *);
};
}
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