1 2 3 4 5 6 | #include <planet/sdl.hpp> #include <felspar/coro/starter.hpp> using namespace std::literals; |
Mouse handling
User Interface
15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 | struct ui { ui(planet::sdl::init &s, std::filesystem::path exe) : sdl{s}, assets{std::move(exe)} {} planet::sdl::init &sdl; planet::asset_manager assets; planet::sdl::window window{ sdl, "Planet SDL mouse example", SDL_WINDOW_FULLSCREEN_DESKTOP}; felspar::coro::task<int> run() { co_await sdl.io.sleep(3s); co_return 0; } planet::sdl::event_loop loop{sdl, window}; felspar::coro::stream<planet::sdl::renderer::frame> renderer() { while (true) { window.renderer.colour(5, 5, 5); window.renderer.clear(); // TODO Draw UI co_yield window.renderer.present(); co_await sdl.io.sleep(50ms); } } felspar::coro::starter<> coros; std::vector<std::string> raw_mouse_events, mouse_clicks; felspar::coro::task<void> save_raw_mouse_events(); felspar::coro::task<void> save_mouse_clicks(); }; |
Main
51 52 53 54 55 56 57 58 59 | int main(int argc, char const *argv[]) { planet::version const v{"mouse-example", "planet/mouse_example", "0.1", 1}; return planet::sdl::co_main( [](planet::sdl::init &sdl, int, char const *argv[]) -> felspar::coro::task<int> { co_return co_await ui{sdl, {argv[0]}}.run(); }, v, argc, argv); } |